A lot of cool features come with playing Fallout 4, but the weapons (and their cool names) are a major perk. Some weapons might give you an edge, but others feel as if they’re just for show.
We’ve created a guide that covers some of the best weapons in the game as well as how their performance might affect your gameplay for the better.
This pistol packs a powerful punch, and even though it crosses your path pretty early in the main storyline, it remains relevant throughout the game. Featuring staggering stopping power paired with decent range and accuracy, Kellogg’s Pistol fills the classic video game niche of the magnum revolver. The ability to refill your AP on critical hits makes it extra deadly in VATS, too. The catch is that it requires .44 rounds for ammunition, which are far from common. The ammo scavenging perk is helpful in this regard, but for the most part, you’re going to want to save this gun for particularly rough battles or for devastating sneak attacks.
You actually meet Kellogg before you ever leave the vault, but it takes a little while before you can find him again and take his pistol. Head to Diamond City and find Nick Valentine. Eventually you’ll get to a quest called Reunion, where Dogmeat will lead you and Nick to Kellogg by the scent of his cigars. He’s holed up in Fort Hagen along the western edge of the Commonwealth. He has quite a few synth friends and likes to use a stealth boy, so get ready for a pretty serious boss fight. Fortunately for your trouble, his clothes are also a decent set of unique armor that is likely better than anything else you’ve found to that point.
Like Kellogg’s Pistol, this is one of the earlier powerful weapons that people tend to find. Fortunately, unlike Kellogg’s it relies on the far more common fusion cell to work, which are everywhere once you start to fight synths. Critical hits do double damage and are ready more frequently, making this especially effective in VATS. If you have high luck, then this stacks beautifully with the Better Criticals and Critical Banker perks to dish out hot, lasery justice.
As you head south toward Diamond City, you’ll pick up a distress radio beacon from the Cambridge Police Department. Follow it and you’ll find a stranded Brotherhood of Steel platoon holding off an onslaught of feral ghouls. After you help them out, talk to their leader, Paladin Danse. He will ask you to come help him collect some equipment from nearby ArcJet Systems, which is swarming with synths. Thankfully, Paladin Danse comes along to help, and he’s wearing power armor and wielding Righteous Authority, so you’ve got excellent backup. Afterward he generously rewards you with his personal gun and invites you to join the Brotherhood of Steel. Whether you want to stick with them in the long run or simply move on, it’s worth heading to their airship with Danse in order to collect your knight’s power armor.
The types of ammo you rely on can sometimes be in short supply, so even if you’re not going for a strength-based brawler, having a reliable melee weapon with you is always a good idea. This axe does serious damage, too, and the staggering it causes is especially useful if you need it to fight your way out of a rough spot.
The axe is located in a locked case (advanced) behind the counter on the first floor of Hubris comics. It appears empty when you first walk in, but will soon be swarming with feral ghouls. We recommend just coming prepared, and maybe tossing a Molotov cocktail or two into the back of the store right when they peek in.
Furious Power Fist
This nasty piece of work does a whopping 57 damage that increases the more you hit the same victim. Sneak attacks with it will also obliterate most average enemies.
Even though this weighs less, it’s a strict upgrade over Grognak’s Axe if you can manage to acquire it. In the middle of Boston Common is a swan pond, with what appears to be a dead swan. Approach and you’ll quickly find out that it’s actually being worn Björk-style by a towering super mutant behemoth named Swan. He’s a nasty piece of work himself, so bring a lot of explosives and keep your distance. Kiting him around a nearby tree while blasting him with rockets is a good way to go. You can loot the Power Fist off of his body once you fell the giant.
Le Fusil Terribles
Most of the game’s shotguns are slow firing, slow to load, have terrible range, and feature small magazines. The one exception — and easily one of the best weapons in the game — is Le Fusil Terribles. It loads 32 shells at a time and showcases impressive damage, especially for its range, with a special ability that just slathers on more damage and makes it especially good for blasting off limbs.
It resides in a raider settlement called Libertalia, on the water to the northeast of the airport. Fight your way across a series of boats strung together with bridges to the top, and you’ll find it on top of a crate in the captain’s quarters. If you cozy up to the Institute you will end up there as part of a quest, but you can get it any time.
10-millimeter ammo is everywhere, and this suppressed pistol is one of the best uses for it. The increased accuracy and more efficient use of AP means it’s great in VATS, especially if you’re orienting your perks toward that. The suppressor is also a nice bonus if you like to be sneaky.
To acquire it, follow the Freedom Trail to hook up with the Railroad. Complete the Tradecraft quest with Deacon, which involves infiltrating an old Railroad hideout, and he’ll give Deliverer to you afterward in gratitude.
If you like rifles, then you want the Overseer’s Guardian. Every shot fired is actually two bullets for the price of one. Since it’s an otherwise normal, fully-moddable short-barreled combat rifle you can trick it out to do an absurd amount of damage. Invest in the Gun Nut and Rifleman perks and this gun can take out nearly anything in the Commonwealth in one shot.
Alexis Combes sells the Overseer’s Guardian for around 3000 caps in vault 81, which is located east of the city, and south from the Beantown Brewery. A rarity among vaults, 81 is still an actually functional society, devoted to medical research. To earn their trust and gain entry you either need to give them three fusion cores or be a smooth talker.
It’s just like a regular Fat Man personal nuclear warhead launcher, but it launches two nukes at once. Best of all, it only spends one precious warhead to do so. Warheads are rare and expensive, so more literal bang for your buck is a great deal. One tip for collecting more is if super mutant suicide bombers are charging at you, aim for their heads, rather than their bombs.
You can simply buy this from Arturo Rodriguez in the Diamond City market, but it’s stupidly expensive. Start saving early if you want it, and maybe invest in a few of the bartering-boosting perks.
Based on the same cryogenics technology that brought you 200 years into the post-apocalypse future, this weapon will freeze many enemies solid with continued fire. It is essentially the opposite of a flame-thrower, casting cold out at a short to medium range. Tougher enemies will take longer to be affected, though, some are also completely immune. It comes with a generous supply of cryo cell ammunition, but finding more is extremely difficult, so use it judiciously.
Because it is a weaponized version of Vault-Tec’s cryogenic technology, it is actually right at the start of the game in the overseer’s office for Vault 111. The case requires master lockpicking to break, but there is a known glitch that you can get it very early with just the help of Dogmeat, which we detailed here.
Lorenzo’s Artifact Gun
Gamma weapons can be hit or miss, since (understandably) a lot of enemies have radiation resistance. This is the best gamma weapon since it also has the added bonus of delivering a telekinetic blast, which will knock your enemies on their butts like you’re Yoda. It’s a fun, powerful, and totally unique effect.
The Artifact Gun is one of the possible rewards at the end of a quest chain for the Cabot family in Cabot House, south of Bunker Hill. The quest The Secret of Cabot House will lead you to the basement of an old insane asylum in the northern part of the Commonwealth, where you will quickly be faced with a choice. Help the son, Lorenzo, and in about a