The best weapons for newcomers in Monster Hunter Rise

Ranking and even discussing the best weapons in any Monster Hunter game is a fickle thing. After all, each and every weapon has its own benefits that work in certain situations. In Monster Hunter Rise, Capcom has once again given us a strong argument to try out all the weapon types the game has to offer — 14 in total. Some are ideal from afar, others are great up close, and some cover a wide range of situations.

Since your performance in Monster Hunter Rise has a lot to do with your gear, we’ve decided to take a look at the best weapon types to start out with — while highlighting specific weapons under each category. Again, keep in mind that all the weapon types in the game are viable in some way or another, but some are easier to use, making them ideal for new players. Which weapon you should use will also depend on the monster you’re facing off against, so there can’t be a catchall list that encompasses the best weapons since so many of the game’s choices are viable.

However, there are some weapon types that newcomers tend to gravitate toward, and those are the ones we’ll be highlighting in this post. These are the best beginner weapons in Monster Hunter Rise.

Recommended reading:

Hunting Horn

Let’s start things off with a weapon type that has come a long way since its introduction into the series: The Hunting Horn. While the Hunting Horn is of course known for its role as a support weapon, it has changed quite a bit in Monster Hunter Rise. In this entry, it’s become much more of a primary method of attack, meaning you no longer need to hang back and perform melodies to buff your team (though that tactic is still viable in this game).

Capcom has increased the Hunting Horn’s speed of attack, so while it’s still way slower than something like the Dual Blades, you’ll find it to be way faster than it was in previous entries. Because of this, it has climbed to the top of players’ preferred weapon types, especially since you can perform certain melodies to give your team a boost. That’s one of the unique features of the Hunting Horn: It hits hard and is still a fantastic support weapon type, giving you the best of both worlds.

With each Hunting Horn, you’re given a list of melodies that correspond to certain button prompts. For instance, pressing X twice in succession might be a melody that temporarily boosts your team’s defense. Pay attention to the list of melodies below your health and stamina bar so you know what buffs the weapon has. With that in mind, it’s always smart to watch your team’s health. If you see one or more of them start to get close to being eliminated, play a tune that grants health recovery. The same goes for poison or any other ailments that negatively affect you and your team.

The interesting thing is that these button prompts are all tied to certain attacks. Think of them like button combos in a fighting game. You don’t actually need to land each attack on an enemy to play the melody. That means you can play the melody outside of combat to still reap the benefits of it. But experienced players will tie the combo into an attack on the monster for maximum effectiveness. Expert hunters will consistently unleash all the attacks that make up a certain melody over and over again to continuously buff the entire team. Keep all this in mind when using the Hunting Horn, as it’s one of the more complex weapons in the game.

Below are a couple Hunting Horns we recommend (though many are excellent choices):

Magia Charm III

“A hunting horn preferred by women. Its feminine tones echo across the battlefield.”

Stats

  • Rarity: 4
  • Attack: 170
  • Element: Ice 16
  • Affinity: 0%
  • Defense bonus: 0

Melody Effects

  • Health Recovery (S)
  • Sonic Barrier
  • Health Recovery (S) + Antidote

Upgrade materials

  • Gracium x 2
  • Monster broth x 3
  • Blossom cricket x 3
  • 8,800z

This Hunting Horn is part of the Magia skill tree and is an excellent support weapon due to its multiple health recovery Melody Effects. Thankfully, it isn’t too difficult to craft — just make sure you’ve made the two prerequisites first: Magia Charm I and Magia Charm II. One of the best features of the Magia Charm III is that it includes a health recovery melody as well as an antidote melody.

This is great for taking down those pesky monsters that dish out poison attacks. And while its attack of 170 isn’t the best in the game, it’s effective enough to have no trouble taking down early- to midgame monsters. Plus, this weapon deals Ice elemental damage, so you’ll want to utilize it against monsters that are weak to this element.

Fortissimo

“After multiple upgrades, the enhanced Heavy Bagpipes emit a beautiful, delicate sound.”

Stats

  • Rarity: 5
  • Attack: 180
  • Element: None
  • Affinity: 0%
  • Defense bonus: 15

Melody Effects

  • Sonic Wave
  • Stamina Recovery Up
  • Attack Up

Upgrade materials

  • Fucium Order x 3
  • Bishaten Tailcase+ x 2
  • Ore+ 10pts
  • 12,000z

The Fortissimo is a heavy-hitting Hunting Horn that has high sharpness, damage, and useful melody effects. This weapon falls into the Ore Tree, and as expected, you’ll need to create the four prerequisites to make it. These include Wind Horn, Metal Bagpipe I, Great Bagpipe, and Heavy Bagpipe I. The Fortissimo features melody effects that boost your team’s attack and stamina while dishing out Sonic Wave attacks.

The nice thing is that, despite having multiple prerequisites, the Fortissimo isn’t too complicated to craft — and you’ll likely have many of the materials needed to create it without making much of an effort. Its damage of 180 is certainly nothing to scoff at, and it will serve you well during midgame battles.

Dual Blades

Next up, let’s take a look at the Dual Blades — a weapon type that has been in the Monster Hunter series since the first release (though they were called the Dual Swords then). They make their return in Monster Hunter Rise and are once again ideal for up-close, fast-paced attacks. In fact, the Dual Blades are the fastest weapon type in the game, allowing you to swing multiple times in quick succession before running out of stamina.

With that in mind, you’ll absolutely want to have lots of defense when using this weapon type since you have to be up close to your enemies when dishing out attacks. This leaves you vulnerable to attacks from the monster you’re facing, so the higher your defense, the better. The Dual Blades are also great for allowing you to be more mobile since they’re superlight weapons that keep you on your toes. Because of that, you’ll want to be familiar with the game’s movement and be ready to roll and dodge a lot as needed.

Interestingly, the Dual Blades have various effects that you can trigger by pressing a certain button on your controller. These include Piercing Bind and Demon Mode Blade Dance. These skills unleash temporary debuffs on the monster, giving the Dual Blades a support-style element that works in conjunction with its fast-paced nature. Many of the weapon types in the game have support features, so you’ll always want to be aware of what they are so you can chain their effects into your normal attack combo.

These are some of the Dual Blades we recommend:

Kulu’s Lasher

“Dual Blades that take out two Kulus with one stone, being both light and strong.”

Stats

  • Rarity: 4
  • Attack: 160
  • Element: None
  • Affinity: 20%
  • Defense bonus: 0

Upgrade materials

  • Kulu-Ya-Ku Scale+ x 4
  • Kulu-Ya-Ku Hide+ x 2
  • Kulu-Ya-Ku Beak+ x 1
  • Bird Wyvern Gem x 1
  • 12,000z

With the Kulu’s Lasher Dual Blades, you’ll likely enjoy its relatively high affinity of 20%, which is effective at granting you with more critical attacks. Its damage of 160 is respectable, and when combined with its affinity, it’s ideal for executing high damage output. This weapon is part of the Kulu-Ya-Ku tree and has two prerequisites: Kulu’s Peck I and Kulu’s Peck II. Thankfully, obtaining the materials for the Kulu’s Lasher is relatively simple and shouldn’t cause much difficulty since the Kulu-Ya-Ku is one of the easier midgame monsters.

Talon Twins

“The Talon Carvers’ upgraded form. Able to cleave flesh from bone with ease.”

Stats

  • Rarity: 5
  • Attack: 200
  • Element: None
  • Affinity: 0%
  • Defense bonus: 0

Upgrade materials

  • Bishaten Talon+ x 4
  • Barroth Claw+ x 4
  • Volvidon Claw+ x 2
  • 12,000z

Unlike the Kulu’s Lasher, the Talon Twins don’t have an affinity boost, but that doesn’t mean they aren’t effective. Their base damage is 200, making them extremely useful for midgame encounters. These Dual Blades feature relatively high sharpness, and while t

Go to Source